feFlood
: This filter primitive creates a rectangle filled with color and opacity valuesfeImage
: This filter primitive refers to a graphic external to this filter elementfeGaussianBlur
: This filter primitive performs a Gaussian blur on the input imagefeDiffuseLighting
: This filter primitive lights an image using the alpha channel as a bump map. The resulting image depends on the light color, light position and surface geometry of the input bump map.feSpecularLighting
: This filter primitive lights a source graphic using the alpha channel as a bump map. The resulting image depends on the light color, light position and surface geometry of the input bump mapfeDropShadow
: This filter creates a drop shadow of the input image. Note that it is a filter specified in SVG 1.2[2]
feOffset
: This filter primitive offsets the input image relative to its current position in the image space by the specified vector.feMerge
: This filter primitive composites input image layers on top of each otherfeComposite
: This filter performs the combination of the two input images pixel-wise in image space using one of the Porter-Duff compositing operationsfeDiffuseLighting
and feSpecularLighting
elements: feDistantLight
fePointLight
feSpotLight
feComposite
filter are not converted correctly to the JavaFX equivalentCopyright 2021-2022 Herve Girod. All Rights Reserved. Documentation and source under the BSD-3-Clause License